Monthly Archives: April 2012

Fangirl Profile: What Makes Thane Krios Great

I present to you Thane Krios. He is Drell assassin, soulful murderer, and incredibly sexy reptilian man. Allow me to paint a picture.

Going back to the beginning, the design team had attraction in mind. As BioWare’s art director Derek Watts explains, because Thane was a potential love interest character, “women were going to have to find this guy attractive.”

Drell are physically the most human-like aliens in the Mass Effect universe, other than the Asari, which helps Thane to appear exotic rather than bestial, despite the obvious animal influence in his design. Thane’s presence is definitively athletic, including that perfect male waist-to-chest ratio and a clearly defined symmetry of body enhanced by his symmetry of clothing. I’m sure it doesn’t hurt that he’s clearly wearing leather, Hollywood’s token cultural symbol of the “bad boy.”

However, Thane is far from your average bad boy.

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Press Enter for Story

I never had anyone ask me how to get into gaming before.  I assumed everyone who wanted to be into gaming was already into gaming, but I didn’t consider the possibility that some people who love stories in other media might be curious about the great stories they hear about from gamers.

It’s difficult for me to give a how-to guide on entering the world of story-based gaming, because I was effectively born into it.  (Thank the original Zork, circa 1980.)  But I can consolidate a few ideas that might help ease the transition for non-gamers. Continue reading

BioWare Losing its Grip on Equality

BioWare is a Canadian game company famous for successfully integrating story into their gameplay. They built a reputation for incredibly developed characters where player-controlled protagonists are even capable of engaging in romantic relationships with others populating the game world. I have been fanatically playing BioWare games since the original Neverwinter Nights in 2002.  No matter how old BioWare’s games get, they maintain a consistent charm and stand solidly on that elusive pedestal of replayability.

But over the past year, I’ve noticed that BioWare is losing its affinity for treating its male and female characters relatively equally.

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