Despite the name of this blog and the subject of my very first post, I don’t consider myself a particularly good feminist. I chose the name because I’m a girl. No grand mission statement here. Yes, I believe in equality, and that it’s not currently in an optimal state, but I have a tendency to take the idea that I can do whatever I want for granted.
And then Anita Sarkeesian’s Kickstarter starts trending, and I start to wonder more specifically where I fall on the video game feminism rainbow.
In my experience with MMOs, once you hit the level cap and move into the notorious end game, that’s when you start to focus on the activities that require large groups. In SW:TOR, I have no large group, and yet months later, I am still playing, even in spite of the fact that I am not a particular fan of the Star Wars IP.
How does “What a world!” sound in Jawaese?
Why is this?
In short, the Legacy system.
From the perspective of someone who played the first Diablo but never finished it, Diablo III has turned out to be quite the treat.
Having not looked into the game in advance, I was surprised to see it was the same as the original — slightly fancier graphics, but same complete lack of camera control and same environments rendered from only one direction. I went in almost expecting a standard high fantasy hack-and-slash RPG in three dimensions with some hell to explore.
Oh, Tristram. Never change.