Tag Archives: mmo

Why is giving up such a crime?

As someone struggling with mental issues, giving up is something I do every day on a variety of scales from “absolutely everything” to “this game”. I give up on projects. I give up on jobs. I give up on ideas. I give up on people.

But that’s the worst thing you can do, right? Give up? No matter what you’re doing, it’s better to keep trudging forward than to give up, right? You’ll never amount to anything if you can’t stick to it. When you just can’t take something anymore, you’re branded as something rotten for not seeing it through. Continue reading


The Old Republic’s Legacy

In my experience with MMOs, once you hit the level cap and move into the notorious end game, that’s when you start to focus on the activities that require large groups. In SW:TOR, I have no large group, and yet months later, I am still playing, even in spite of the fact that I am not a particular fan of the Star Wars IP.

How does “What a world!” sound in Jawaese?

Why is this?

In short, the Legacy system.

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